(This dual structure already feels pretty similar to how Call of Duty operates these days.) The more time people spend ranking up their free battle pass, the more chances there are to see those shiny paid items and decide they’re worth the price. In addition to the battle pass, Overwatch 2 includes a shop where players can buy items directly. The motivation becomes less about fun and more about fear of missing out on the best loot, characters, and cosmetics. Battle passes can transform in-game tasks into chores, which in turn makes the game a job unto itself. We still don’t know how much time it will take to unlock new heroes. Just put in enough time and you can get the new hero! But that’s a problem in itself. Players could either spend a ton of money to unlock characters like Darth Vader and Luke Skywalker right away - or they could grind out an estimated 80 hours of gameplay for the chance at earning enough currency via loot boxes.Īnd yet, the fact that new heroes are available on the free pass at all means the situation is less dire than it could be. It feels similar to a controversy that plagued Star Wars: Battlefront II in its early days. It’s time-gated, pay-to-win scheme & it will be abused,” said another. “This has so many negative effects on competitive integrity. “By time limiting new heroes – a massive departure for the franchise – you’re now overcomplicating the process by needing to create backup methods to unlock heroes,” wrote one Twitter user. Spector responded to a player asking what happens if you don’t grind enough to unlock a new hero while its battle pass is available, saying “we will have free paths to get new heroes in future seasons too.” No word on what those paths are or how much work they’ll take to complete, but there may never be a way for players to get new heroes without putting in the time.įans greeted the response with a hearty helping of skepticism. Where some games make unique battle pass rewards available in later seasons, that doesn’t seem to be the case here. Overwatch 2’s battle pass still lets players unlock heroes for free, but details are murky. Those who can afford to fork over the cash get first dibs. That sets up a clear imbalance as to when heroes are accessible, and which players can master them first. Leaked details allegedly from a now-deleted post on BattleNet reveal the paid version of the battle pass will unlock new heroes automatically. Spector didn’t lay out specifics on how players can earn new heroes, but it’s clear not everyone will get access at the same time. That’s usually accompanied by a wave of fan art and vigorous debate over the new hero’s merits. Anyone who’s played Overwatch through a new hero launch will remember (with varying degrees of glee or annoyance) seeing the new face in every single match for weeks after their release, often controlled by someone who has no idea what they’re doing. On day one of their release, everyone with the game can try out the new hero - and a lot of them do. In the original Overwatch, new heroes are free, no strings attached. That means anyone who wants to keep playing has to deal with this sudden change. The difference is that Overwatch 2 is replacing an existing game entirely. Overwatch 2 will make heroes available on a free tier of its own pass, so it’s at least as generous as Apex Legends. In Apex Legends, you can pay for new characters through currency purchased with real money or through another in-game currency earned by playing. It’s not uncommon for game to tie weapons and other rewards to engagement and playtime in games. For the first time, Overwatch players won’t get new heroes automatically.
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